Skip to main content

Posts

Indie Game: The Movie

I watched a movie of developing indie games recently, here are some general questions and answers of the film: 1. What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made? Some of the main differences between "big games" and "independent games" include the budget, workforce size, motivation, idea "filters" and the time it takes to develop. Big games are almost always supported or created entirely by a large corporations that can allow for large budgets to make games. This results in a large work force relative to indie games. As expected by large companies, the motivation for making these large games is often to make as much profit as possible and to allow for sequels. In the film, they also comment on the idea that large corporations also have to have game ideas that are "smooth and polished", to allow for the largest audience possible. To do this, the pr...

Blender - Mushroom

I created a mushroom in the program Blender which is based on a tutorial which can be seen  here . Making the mushroom it was necessary to make a texture that shows up as a 2D image like  this . Unfortunately, after I tried to add more of a curve to my mushroom, I overlapped UPDATE: google doc links for my texture: https://drive.google.com/file/d/1pvV1wl_wucLXwIbkilf9hS55Xozkr_94/view?usp=sharing  and .blend file: https://drive.google.com/file/d/1Z_NbJv-Yc13QFLfwofa8uZStwidvvCux/view?usp=sharing

Blender Game Modeling - Level 1

A maze map I made in blender recently: Google Drive game link: https://drive.google.com/file/d/1hA05ryA5ZjRbpD9jQAlROH6juRF_qpEb/view?usp=sharing Texture images used:

Blender - Mushroom Animation

https://drive.google.com/file/d/1FrjqsgPoiNeYBbngqPVqa9IUxwnLkXNL/view?usp=sharing This is an animation made on blender. Update: This is the .blend file: https://drive.google.com/file/d/15YiEXnf0YQycqoqQNJqvIJ56x_fkPhEq/view?usp=sharing

Blender - Intro

I recently created a sculpture based on a mushroom from the Mario franchise with a tutorial, click  here  for a look at my mushroom. I went for a gold cap to be similar to the gold stars in the games, turquoise since I liked it and a black-and-whitish inverted colours. In colouring the mushroom it was necessary for a mesh, which, for mine, looked like  this . Unfortunately, in trying to round the mushroom more, I got the mesh to overlap, stopping me from colouring in gills.

Scratch Level 4 - Make Your Own Game

My Game link:  https://scratch.mit.edu/projects/191531958/#player 1: Programming this game, I came across several problems, some I found fixable with others not being possible to fix. Some of the problems were with the characters's motion and others with the controls of the game. I found that a player could constantly squat and hold down the fire button which was hard to counter, which was removed by programming with the <not __> block. I also found found that the characters were returning to costumes that made them look like they were turning back and forth which I found was, however, unsolvable in certain cases although it was possible with others by programming entire buttons to do a more advanced motion and not a combination of them. A character selection screen was also another one o my problen with how complicated it  2: I was able to get a basic understanding of the programming of the controls with projectile attacks and the backdrop and the point system fr...

Proposal

The game I plan to make for my scratch project will be based on the game Mortal Kombat. The game will likely be much simpler than the original, with characters likely just being non-human(easier to animate. I hope to have each character be capable of at least 5 attack moves and basic movement. The game will have the characters move with movement blocks and fire projectile attacks with looks and movement blocks. Under data there will likely be the speed and health of each of the characters and round number. For four classes I believe I can complete the game with at least 2 characters with the first class likely having me create data variables and creating the animation of the characters. In the second and third class I will likely focus mainly on programming. Finally in the third class I hopefully will be on the background(s)and finishing touches.