I recently created a sculpture based on a mushroom from the Mario franchise with a tutorial, click here for a look at my mushroom. I went for a gold cap to be similar to the gold stars in the games, turquoise since I liked it and a black-and-whitish inverted colours. In colouring the mushroom it was necessary for a mesh, which, for mine, looked like this. Unfortunately, in trying to round the mushroom more, I got the mesh to overlap, stopping me from colouring in gills.
1: Working with the program , I had difficulties remembering to switch between the tools to allow me to edit the map. I often added objects onto the map instead of dragging across to see a different section of the map at a different angle. I also had difficulty with the programming of the Kudo and the bots as many of the tiles I read as doing the same thing when they meant the difference between gain one point for one apple once or gaining a point per apple each. 2: After receiving advice from a couple student, I made the game a little more challenging and made the map a little easier to maneuver through. To do this I made the bots faster and made the map have less boundaries, allowing the Kudo more open space to run. Bot programming: Map layout: Kudo programming:
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