Skip to main content

Scratch Level 4 - Make Your Own Game


My Game link: https://scratch.mit.edu/projects/191531958/#player
1:
Programming this game, I came across several problems, some I found fixable with others
not being possible to fix. Some of the problems were with the characters's motion and others with the controls of the game. I found that a player could constantly squat and hold down the fire button which was hard to counter, which was removed by programming with the <not __> block. I also found found that the characters were returning to costumes that made them look like they were turning back and forth which I found was, however, unsolvable in certain cases although it was possible with others by programming entire buttons to do a more advanced motion and not a combination of them. A character selection screen was also another one o my problen with how complicated it

 2:
I was able to get a basic understanding of the programming of the controls with projectile attacks and the backdrop and the point system from tutorials. However, there were limitations to what was already presented to me in tutorials which did not align with what I wanted in my game, it did not include more than 2 playable characters, a changing backdrop, some sound effects, a attack system which stopped characters being uneven in capability or the range of motions I hoped for. I added to the backdrop and included a character selection screen and a victory/defeat screen. I also added sound effects later in the process, when I had a little more time. The very basic attack system I created only allowed for 2 different types of attacks and each having the same value. I also added a sliding and diagonal jump feature that allowed for more complex combat.

3:
My beta testers had 3 main complaints, firstly they thought the controls were to crowded with player 1, which I agreed with, so I moved the attacks from ZXCV to XCVB so they would interfere less with the motion (not the best, but best I could come up with). The second complaint was that the projectiles were firing too quickly, which i changed by slowing it down. Lastly, they also said it was missing the "grandiose" and "epic" openings and closings that come with other similar games, causing me to use the FIGHT sign and the K.O. at the end.

4:
If I had more time I would definitely fix the issues with my game, the inability for characters to face the opposite direction without pressing buttons(possibly with a timer). I'd also add more characters, a FINISH HIM inspired game finisher( not too violent), more backdrops and better character design( Photoshop ).

Comments

Popular posts from this blog

GameMaker - Asteroids - Part C

I've now finished the Asteroid and the google drive link is  here . Like before, the tutorials were a little fast paced for me but I managed to keep up by asking for help or re-watching the videos. I also, again, found that I made several typing errors especially when I though I knew what I was doing and did not follow the tutorials.This time however, I had problems with trying out some new ideas that were not used in the videos and which I came up with myself. I wanted to assign different image indexes of the same sprite to different on objects. This was a little confusing for a while, but with a little help and eventually realizing that I couldn't use a shortcut got me to get what I wanted. Other than that I made some artistic changes in the way the background, spaceship and asteroids looked. I also tried to change the mechanics of the game, in this case, by making the bullets that shoot out of the ship what propel the ship.

Game designer skills

Mathematics: I believe I would have skills in the mathematics section of game design. I find math simple to understand and relatively easy to remember as little concepts like multiplication and algebra can make up one large and complex equation. I also find risk in games like poker interest me as they force you to think and make the best choices for yourself. I could also apply my knowledge for things like input-output equations that would help come up with scoring systems that would take into account things like time or speed. Math could also help if i had to do patches for games to change certain things which, if collect enough information, I can use math to fix. Cinematography: I believe that I could be of use in the cinematography parts of game design as it works with what I learned in media arts 8 with the placement of the camera and the different shots that come with making a movie. I have also seen videos that have taught me about things like blocking and how to set up scene...

Scratch Level 3 - Pong

Project page:  https://scratch.mit.edu/projects/185441294/ 1: While putting together the game, I faced a couple of problems. One of these problems was with how fast the ball started off and did not allow me to react quick enough, to fix this, I lowered the starting speed of the circle. I also found the game would take too long to get someone to score, so, I increased the rate at which the ball sped up. The coding was hard to keep track of at times, which I remedied by watching the tutorial and looking at the code often. 2: To differentiate my game from the tutorial, I first made the game a multiplayer game with two players as it was simple and allowed for more fun. I also played with the background, paddles and the circle. For the paddles, i used trampolines as it made sense with the circle bouncing around. I also used the button from the Watchmen, a graphic novel, and the background was just of a country I want to travel to. I also created a point system that allowed made the...