1:
Working with the program , I had difficulties remembering to switch between the tools to allow me to edit the map. I often added objects onto the map instead of dragging across to see a different section of the map at a different angle. I also had difficulty with the programming of the Kudo and the bots as many of the tiles I read as doing the same thing when they meant the difference between gain one point for one apple once or gaining a point per apple each.
2:
After receiving advice from a couple student, I made the game a little more challenging and made the map a little easier to maneuver through. To do this I made the bots faster and made the map have less boundaries, allowing the Kudo more open space to run.
Bot programming:
Map layout:
Kudo programming:
Working with the program , I had difficulties remembering to switch between the tools to allow me to edit the map. I often added objects onto the map instead of dragging across to see a different section of the map at a different angle. I also had difficulty with the programming of the Kudo and the bots as many of the tiles I read as doing the same thing when they meant the difference between gain one point for one apple once or gaining a point per apple each.
2:
After receiving advice from a couple student, I made the game a little more challenging and made the map a little easier to maneuver through. To do this I made the bots faster and made the map have less boundaries, allowing the Kudo more open space to run.
Bot programming:
Map layout:
Kudo programming:
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