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Scratch Level 2 - Racing Game

https://scratch.mit.edu/projects/187306343/ 1: In programming this game, I found the game was too hard to play, specifically because of the narrow path, slow turning speeds and high movement speeds. To fix this, I made the road a little wider, increased the number of degrees turned when the correct buttons are pressed, and slow down the acceleration rate of the planes. 2: Making it based from the tutorial I watched, I changed the vehicle to a plane because ... why not? I also made it multiplayer to allow more people and make it a little more competitive. I also drew my own track to allow a more complex race than one in a round circle. Disclaimer: I was unable to fix a problem that caused the plane to face the right angle. to fix this please stop the game and press the green flag(in that order) twice.

Scratch-Intro

      <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/185430875/?autostart=false" frameborder="0" allowfullscreen></iframe>    https://scratch.mit.edu/projects/185430875/

Kodu Pac-Man

1: My game was fairly different from the original in that the game has apples at on point each while Pac-Man has 10 each. the concept of getting as many points and "ghosts" chasing you still remained the same although I used special apples to gain more points and make it easier. 2: To make the game different I added two different power ups, I also made the map an en even square that was different from the regular square or rectangle. there is only one life for the cycle which makes it harder and is different from the original which gives you three. 3: Making the map, I had difficulty when I found that may map was too big and had too many apples which slowed the game. to fix this I had to lower the number of apples I used by a lot. I also ran into trouble when I tried to look at the map, the walls around the edges were too tall, not allowing me to have full sight of the map, which I fixed by lowering the walls. 4: When beta tested, I received feedback that my "ghos...

Video Games: the movie

1: Video games were successful as they allowed people to have a "contained" challenge that was simple in concept but difficult when carrying out.Video games were also successful as they allowed for the fun of real physical games with more accessibility, replay value and convenience. A popular game is a game that can connect to a large amount of people whether it is through it's simple concept or if they heard about it from someone else. 2: In the 1980s, the video game landscape was becoming over saturated with video games and caused games and consoles to drop in price. Video games were also becoming repetitive in game-play style and were no longer original or stood out. The crash of video games was eventually sealed with the release of Atari's E.T. game , which was rushed and unplayable. 3: Video games are a form of art, they depict situations with a setting and characters made by the artist, the game designer(s). Like art, video games also can be realistic or ...

Kodu - intro

1: Working with the program , I had difficulties remembering to switch between the tools to allow me to edit the map. I often added objects onto the map instead of dragging across to see a different section of the map at a different angle. I also had difficulty with the programming of the Kudo and the bots as many of the tiles I read as doing the same thing when they meant the difference between gain one point for one apple once or gaining a point per apple each. 2: After receiving advice from a couple student, I made the game a little more challenging and made the map a little easier to maneuver through. To do this I made the bots faster and made the map have less boundaries, allowing the Kudo more open space to run. Bot programming:  Map layout: Kudo programming:

Animated Pixel Art

Making my animated gif, I used several tools including the move tool,  rectangular marquee tool, lasso tool and Pencil tool. In the GIF, a man throws his wii remote at a T.V causing it to brake and allows one of the aliens from space invasion to attack him. I used a total of 56 frames, each changing the character's position. Link: https://drive.google.com/file/d/0ByZNshkbDW_eYmpGcWhrMnluUlU/view?usp=sharing

Pixel Art

I decided to recreate the Delorean from the Back To The Future trilogy in the form of pixel art, as it was this school that honours Michael J. Fox and his donations to this school and as he stars in the movie. Making the pixel art, I used skills from last year and used an image of the modified Delorean and a picture of lines of fire that is iconic with the vehicle. Pixel Art: the images I used as inspiration: