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Blender - Character - Part 2 - Texturing

The texture for my character model: images: https://drive.google.com/open?id=1YGLrtStjn21c4HCwXdKlcb7uP4vdDWFU https://drive.google.com/open?id=1HXNasW8OmgcVgNUXh1z6rsKALQJAUAjD https://drive.google.com/open?id=1Bys3qKflIvgPy3ECIBvDsOmfnPThNqVd https://drive.google.com/open?id=1PurlXbM4qBtaM3_osGzQOfmn_RoG2tz https://drive.google.com/open?id=1M0r9DuhMcnbgWeAoQVZ7lKpHhODrM53k .blend file: https://drive.google.com/open?id=13Mk63UwjGRrYHeo04m7hY_ttNsflaqfp
Recent posts

Final Project - Complete

I very recently made a side scrolling platform game(beta) on gamemaker which you can play  here . I did follow a YouTube tutorial, which you could compare my game to,  here .  Also,  here  is the .gmz file which will allow you to see the code I used In making the game, I tried my best at making my game different from what was shown by the tutorial and through what I brought with me from other previous as well as new tutorials. A simple way I made my game different was by using different images and sprites for the look of the game. I mostly used or drew sprites and backgrounds that were in no way connected or related. A  difference  my game has when compared to the tutorial, is the obstacle obj_bomb. In this object, I watched a couple of videos on gamemaker's physics in which I learned that it would really be unnecessary to use it in my case. With that information, I decided to follow the plat-former tutorial which used some code which I thought I could apply to the bomb. It took a

Final Project Journal

25th may : Today I tried to set up my background for the game that I am making. However, I did not really get to finish as I ran into several issues with the art and the framing of the game.I tried to recreate what was shown in  https://www.youtube.com/watch?v=N607BNVEMbk&list=PLuMgS3WuXuGLYr5YOOPK1lC7wWgcLuGlP To solve the problems I had, I had to as my friends for some advice and ask for help since I still find gamemaker complicated. I'll likely have to speed up the process of making this game since not many classes are left. 29th may: Today I began to create my sprites and managed to finish the scrolling screen of the game. I did run into the problem of having the game screen and sprites to scales that did not work together on screen. the tweaking of the scales eventually took up the class. 31th may: Today I worked out the movement of the plane in my side-scroller and fixed the coordinates to make sure the plane could not go off screen. I also started making bullets fo

Final Project Proposal

For my end of the year project, I'll be trying to create a side scrolling version of Galaga. I'll try to learn about how to spawn enemies, program their attacks and how to make them harder. I'd also like to learn how to create a background that moves along with the walls. I plan to use these tutorials:  https://www.youtube.com/playlist?list=PLuMgS3WuXuGLYr5YOOPK1lC7wWgcLuGlP  , https://www.youtube.com/watch?v=d3j4YGL9KZ8 , https://www.youtube.com/watch?v=euAEr7Z7Pks  and https://www.youtube.com/watch?v=VEYBchjw_Ts I want to change things by obviously changing the art used, but I'd also like to make it multiplayer to make things more interesting, with "teaming-killing" to be more realistic. I'll probably make small changes on the way as well. It will likely be divided into about 4 big,main steps, prep(looking at a few videos at home to gain knowledge in case tutorials move to fast), design, coding(might do this while i'm designing) and finishing to

GameMaker - Asteroids - Part C

I've now finished the Asteroid and the google drive link is  here . Like before, the tutorials were a little fast paced for me but I managed to keep up by asking for help or re-watching the videos. I also, again, found that I made several typing errors especially when I though I knew what I was doing and did not follow the tutorials.This time however, I had problems with trying out some new ideas that were not used in the videos and which I came up with myself. I wanted to assign different image indexes of the same sprite to different on objects. This was a little confusing for a while, but with a little help and eventually realizing that I couldn't use a shortcut got me to get what I wanted. Other than that I made some artistic changes in the way the background, spaceship and asteroids looked. I also tried to change the mechanics of the game, in this case, by making the bullets that shoot out of the ship what propel the ship.

GameMaker - Asteroids - Part B

I continued the asteroid game remake recently and the google drive link is  here . Making part B, I ran into the problem of following the tutorial since the guy in the tutorial was pretty fast for me and I did not get most explanations.I mostly solved these problems by asking my friends. I usually also had typing errors in the code I entered but i just talked to my friend and I learned what was required in order for it to function.

GameMaker - Asteroids Part A

I began making a game based on or similar to the game Asteroids. There is a  link  in this blog post to see what I have done so far. Making this game there were a few issues I ran into, one of which was the coding the actions to the events. To fix this, I asked for some help, after which I learned that you could look at the tab that would pop up for where to make the fixes. I also, had found that the concepts that the tutorials introduced were fairly confusing, which I solved by going back and re-watching it.