I very recently made a side scrolling platform game(beta) on gamemaker which you can play here. I did follow a YouTube tutorial, which you could compare my game to, here. Also, here is the .gmz file which will allow you to see the code I used
In making the game, I tried my best at making my game different from what was shown by the tutorial and through what I brought with me from other previous as well as new tutorials. A simple way I made my game different was by using different images and sprites for the look of the game. I mostly used or drew sprites and backgrounds that were in no way connected or related. A difference my game has when compared to the tutorial, is the obstacle obj_bomb. In this object, I watched a couple of videos on gamemaker's physics in which I learned that it would really be unnecessary to use it in my case. With that information, I decided to follow the plat-former tutorial which used some code which I thought I could apply to the bomb. It took a while and some help to fully comprehend, but I did modify the code to work for me. In conclusion, I tried my best at making it unique.
If I was to be marked out of 40, I'd like the game to be marked as follows:
5 marks for variety of enemies
3 marks for art
7 marks for code used
3 marks for the parallax background
3 marks for my sound effects
6 marks for complexity of obstacles
5 marks for the use of the timeline
2 marks for the extra lives mechanic
6 marks for the power up mechanic
The game does admittedly have several bugs and did not get as long as I wanted which may lower my overall marks however.
In making the game, I tried my best at making my game different from what was shown by the tutorial and through what I brought with me from other previous as well as new tutorials. A simple way I made my game different was by using different images and sprites for the look of the game. I mostly used or drew sprites and backgrounds that were in no way connected or related. A difference my game has when compared to the tutorial, is the obstacle obj_bomb. In this object, I watched a couple of videos on gamemaker's physics in which I learned that it would really be unnecessary to use it in my case. With that information, I decided to follow the plat-former tutorial which used some code which I thought I could apply to the bomb. It took a while and some help to fully comprehend, but I did modify the code to work for me. In conclusion, I tried my best at making it unique.
If I was to be marked out of 40, I'd like the game to be marked as follows:
5 marks for variety of enemies
3 marks for art
7 marks for code used
3 marks for the parallax background
3 marks for my sound effects
6 marks for complexity of obstacles
5 marks for the use of the timeline
2 marks for the extra lives mechanic
6 marks for the power up mechanic
The game does admittedly have several bugs and did not get as long as I wanted which may lower my overall marks however.
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