Skip to main content

Final Project - Complete

I very recently made a side scrolling platform game(beta) on gamemaker which you can play here. I did follow a YouTube tutorial, which you could compare my game to, here.  Also, here is the .gmz file which will allow you to see the code I used
In making the game, I tried my best at making my game different from what was shown by the tutorial and through what I brought with me from other previous as well as new tutorials. A simple way I made my game different was by using different images and sprites for the look of the game. I mostly used or drew sprites and backgrounds that were in no way connected or related. A  difference  my game has when compared to the tutorial, is the obstacle obj_bomb. In this object, I watched a couple of videos on gamemaker's physics in which I learned that it would really be unnecessary to use it in my case. With that information, I decided to follow the plat-former tutorial which used some code which I thought I could apply to the bomb. It took a while and some help to fully comprehend, but I did modify the code to work for me. In conclusion, I tried my best at making it unique.
If I was to be marked out of 40, I'd like the game to be marked as follows:
5 marks for variety of enemies
3 marks for art
7 marks for code used
3 marks for the parallax background
3 marks for my sound effects
6 marks for complexity of obstacles
5 marks for the use of the timeline
2 marks for the extra lives mechanic
6 marks for the power up mechanic
The game does admittedly have several bugs and did not get as long as I wanted which may lower my overall marks however.

Comments

Popular posts from this blog

Scratch Level 3 - Pong

Project page:  https://scratch.mit.edu/projects/185441294/ 1: While putting together the game, I faced a couple of problems. One of these problems was with how fast the ball started off and did not allow me to react quick enough, to fix this, I lowered the starting speed of the circle. I also found the game would take too long to get someone to score, so, I increased the rate at which the ball sped up. The coding was hard to keep track of at times, which I remedied by watching the tutorial and looking at the code often. 2: To differentiate my game from the tutorial, I first made the game a multiplayer game with two players as it was simple and allowed for more fun. I also played with the background, paddles and the circle. For the paddles, i used trampolines as it made sense with the circle bouncing around. I also used the button from the Watchmen, a graphic novel, and the background was just of a country I want to travel to. I also created a point system that allowed made the...

Blender - Mushroom

I created a mushroom in the program Blender which is based on a tutorial which can be seen  here . Making the mushroom it was necessary to make a texture that shows up as a 2D image like  this . Unfortunately, after I tried to add more of a curve to my mushroom, I overlapped UPDATE: google doc links for my texture: https://drive.google.com/file/d/1pvV1wl_wucLXwIbkilf9hS55Xozkr_94/view?usp=sharing  and .blend file: https://drive.google.com/file/d/1Z_NbJv-Yc13QFLfwofa8uZStwidvvCux/view?usp=sharing

Pixel Art

I decided to recreate the Delorean from the Back To The Future trilogy in the form of pixel art, as it was this school that honours Michael J. Fox and his donations to this school and as he stars in the movie. Making the pixel art, I used skills from last year and used an image of the modified Delorean and a picture of lines of fire that is iconic with the vehicle. Pixel Art: the images I used as inspiration: