Skip to main content

Final Project Journal

25th may :
Today I tried to set up my background for the game that I am making. However, I did not really get to finish as I ran into several issues with the art and the framing of the game.I tried to recreate what was shown in https://www.youtube.com/watch?v=N607BNVEMbk&list=PLuMgS3WuXuGLYr5YOOPK1lC7wWgcLuGlP
To solve the problems I had, I had to as my friends for some advice and ask for help since I still find gamemaker complicated. I'll likely have to speed up the process of making this game since not many classes are left.
29th may:
Today I began to create my sprites and managed to finish the scrolling screen of the game. I did run into the problem of having the game screen and sprites to scales that did not work together on screen. the tweaking of the scales eventually took up the class.
31th may:
Today I worked out the movement of the plane in my side-scroller and fixed the coordinates to make sure the plane could not go off screen. I also started making bullets for my plane but did not finish the mechanics of it. I used the videos: https://www.youtube.com/watch?v=V72OKbi5-3c&index=2&list=PLuMgS3WuXuGLYr5YOOPK1lC7wWgcLuGlP and https://www.youtube.com/watch?v=HDwInXrFrgs&index=3&list=PLuMgS3WuXuGLYr5YOOPK1lC7wWgcLuGlP
I did run into issues when making the game as I did follow what was used in the asteroids tutorial when I did not understand how the tutorial used variables. Eventually I asked for help and managed to get what I wanted.
June 4th:
Today I got through many more videos of the tutorial, I was able to set up a firing mechanism for my player, the main controls and understand how variables could be created without code and without being global. I created my first few obstacles or enemies and how to destroy them as well as set up how the player and enemies would be destroyed. However, I believe I spent too long on drawing them. I did not run into much trouble.
June 6th:
Today I continued with the project, creating a new enemy with a little more complex movements, moving up and down smoothly along something like a parabola. I also decided to make some changes to the size of my character as I was finding the proportions to be a little off to allow for good game-play. Once again, I spent a little too much time on the art of the obstacle. There was not anything I was unable to figure out for myself this time.
June 8th:
With the boss that drew the previous class, I finished it's movement, it's turrets and it's bullets. It did get very confusing, but I was able to finish it. I required help as the game presented me with an issue not discussed in the tutorial, which was that the bullets of my turrets lost a target after the destruction of the player and this would stop the game, I asked for help and eventually figured it out.
June 12th:
Today I was able to set up my victory screen, and how my player is hurt and it's invincibility. Setting up where the explosions would happen as pretty confusing for me however, and I required some help there to understand how the relative box worked, by asking for it. I spent too long on finding a way to make a victory screen I liked.
June 14th:
I continued with the tutorial today, finishing the lives system of the game and tweaking the way the lives looked on screen. I also drew a losing screen and did re-watched the video so that I could understand how things worked better. I did run into the problem of having an extra life and had to ask for help to understand how the parents in gamemaker worked. I tried to finish the tutorial but was unable to, I started creating new rooms since I now had all the enemies I needed. I managed to make a simple title screen, and began working out the details for switching between rooms or levels.
June 18th:
Today I finished the tutorial and started trying to make the game my own, I had been trying to make the game slightly different from the tutorial throughout the whole game making process, but now I could focus directly on it. I began using code that either previously showed up in other tutorials or that I made up. I learned more about how the semicolons on code works with "if" and "with" statements. I did need some help from my friend who understood how to code a little better than me but there were times when I either needed to ask a more experianced person for help or figure i out myself.

Comments

Popular posts from this blog

GameMaker - Asteroids - Part C

I've now finished the Asteroid and the google drive link is  here . Like before, the tutorials were a little fast paced for me but I managed to keep up by asking for help or re-watching the videos. I also, again, found that I made several typing errors especially when I though I knew what I was doing and did not follow the tutorials.This time however, I had problems with trying out some new ideas that were not used in the videos and which I came up with myself. I wanted to assign different image indexes of the same sprite to different on objects. This was a little confusing for a while, but with a little help and eventually realizing that I couldn't use a shortcut got me to get what I wanted. Other than that I made some artistic changes in the way the background, spaceship and asteroids looked. I also tried to change the mechanics of the game, in this case, by making the bullets that shoot out of the ship what propel the ship.

Game designer skills

Mathematics: I believe I would have skills in the mathematics section of game design. I find math simple to understand and relatively easy to remember as little concepts like multiplication and algebra can make up one large and complex equation. I also find risk in games like poker interest me as they force you to think and make the best choices for yourself. I could also apply my knowledge for things like input-output equations that would help come up with scoring systems that would take into account things like time or speed. Math could also help if i had to do patches for games to change certain things which, if collect enough information, I can use math to fix. Cinematography: I believe that I could be of use in the cinematography parts of game design as it works with what I learned in media arts 8 with the placement of the camera and the different shots that come with making a movie. I have also seen videos that have taught me about things like blocking and how to set up scene...

Kodu - intro

1: Working with the program , I had difficulties remembering to switch between the tools to allow me to edit the map. I often added objects onto the map instead of dragging across to see a different section of the map at a different angle. I also had difficulty with the programming of the Kudo and the bots as many of the tiles I read as doing the same thing when they meant the difference between gain one point for one apple once or gaining a point per apple each. 2: After receiving advice from a couple student, I made the game a little more challenging and made the map a little easier to maneuver through. To do this I made the bots faster and made the map have less boundaries, allowing the Kudo more open space to run. Bot programming:  Map layout: Kudo programming: