Skip to main content

GameMaker - Catch The Clown

I used Game Maker and one of their tutorials to make this game. click the clown as much as possible.
While making the game, I found it hard to figure out what events or actions they were mentioning a few times so I read it again or asked my friends. I'm also pretty bad at reading fast so I highlighted the text to help me.
Here is the game: https://drive.google.com/file/d/1u-tMdXHuXnu8AQGX9OlL5LHxVP1pnnZm/view?usp=sharing

Comments

Popular posts from this blog

GameMaker - Asteroids - Part C

I've now finished the Asteroid and the google drive link is  here . Like before, the tutorials were a little fast paced for me but I managed to keep up by asking for help or re-watching the videos. I also, again, found that I made several typing errors especially when I though I knew what I was doing and did not follow the tutorials.This time however, I had problems with trying out some new ideas that were not used in the videos and which I came up with myself. I wanted to assign different image indexes of the same sprite to different on objects. This was a little confusing for a while, but with a little help and eventually realizing that I couldn't use a shortcut got me to get what I wanted. Other than that I made some artistic changes in the way the background, spaceship and asteroids looked. I also tried to change the mechanics of the game, in this case, by making the bullets that shoot out of the ship what propel the ship.

Pixel Art

I decided to recreate the Delorean from the Back To The Future trilogy in the form of pixel art, as it was this school that honours Michael J. Fox and his donations to this school and as he stars in the movie. Making the pixel art, I used skills from last year and used an image of the modified Delorean and a picture of lines of fire that is iconic with the vehicle. Pixel Art: the images I used as inspiration:

Scratch Level 4 - Make Your Own Game

My Game link:  https://scratch.mit.edu/projects/191531958/#player 1: Programming this game, I came across several problems, some I found fixable with others not being possible to fix. Some of the problems were with the characters's motion and others with the controls of the game. I found that a player could constantly squat and hold down the fire button which was hard to counter, which was removed by programming with the <not __> block. I also found found that the characters were returning to costumes that made them look like they were turning back and forth which I found was, however, unsolvable in certain cases although it was possible with others by programming entire buttons to do a more advanced motion and not a combination of them. A character selection screen was also another one o my problen with how complicated it  2: I was able to get a basic understanding of the programming of the controls with projectile attacks and the backdrop and the point system from tu