In creating my header with Photoshop, I used images of Pong, Flappy Bird, Ronald McDonald, Mr. Poopy Butthole from Rick and Morty, Mothra clip-art, the crowbar from Half-Life, a "vote for Pedro" picture and log of the loading screen from a mac. With these images, I made several changes to allow them to fit together. The Pong image I used as the background had to be adjusted to size and properly cropped to show the main section of the game. Ronald McDonald and Flappy bird had to be colored in as they were transparent images with pencil and paint brush. the image of Mr. Poopy Butthole, Mothra and the crowbar required me to use the magic wand or quick select tool to select and remove background so that it would allow for the look of "one setting" in the header. The loader logo had to be worked on as well as the image's quality was not the best, requiring me to color in a little with the pencil tool. The "Vote for Pedro" image was placed onto the shirt with the regular move tool and was properly bent and angled with tricks using Ctrl. All of the images required the use of the move tool to move and properly place the images in a place I found was appropriate.
1: Working with the program , I had difficulties remembering to switch between the tools to allow me to edit the map. I often added objects onto the map instead of dragging across to see a different section of the map at a different angle. I also had difficulty with the programming of the Kudo and the bots as many of the tiles I read as doing the same thing when they meant the difference between gain one point for one apple once or gaining a point per apple each. 2: After receiving advice from a couple student, I made the game a little more challenging and made the map a little easier to maneuver through. To do this I made the bots faster and made the map have less boundaries, allowing the Kudo more open space to run. Bot programming: Map layout: Kudo programming:
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