Skip to main content

Game designer skills

Mathematics:
I believe I would have skills in the mathematics section of game design. I find math simple to understand and relatively easy to remember as little concepts like multiplication and algebra can make up one large and complex equation. I also find risk in games like poker interest me as they force you to think and make the best choices for yourself. I could also apply my knowledge for things like input-output equations that would help come up with scoring systems that would take into account things like time or speed. Math could also help if i had to do patches for games to change certain things which, if collect enough information, I can use math to fix.

Cinematography:
I believe that I could be of use in the cinematography parts of game design as it works with what I learned in media arts 8 with the placement of the camera and the different shots that come with making a movie. I have also seen videos that have taught me about things like blocking and how to set up scenes in different ways. I think that my previous knowledge would allow me to know where to place the camera in cut scenes and transition from scene to scene. I also think that working with both the music and the virtual camera in most modern games would allow me to synchronize them and have the player feel certain emotions. Cinematography could also allow for making references to things like people or other games which i believe I could do well at.

Brainstorming:
Brainstorming nowadays is getting more difficult with more mainstream games setting cliches that make a game seem boring. However by combining ideas from movies, books and other video games I believe that I could help brainstorm ideas when it comes to creating whole universes in video games. I also find comic books interesting, another form of story telling that often works with very different realities that can give possible ideas for protagonist, antagonists and places. These forms of story telling also use tropes, and forms of story telling that can really elevate a story. these ideas that in many ways come from older creations, could have "Easter eggs" and details that serve as meta-commentary or references that people like to spot nowadays.

These are three skills I believe will help me in game design although i do need to work on other skills as well.

Public Speaking:
Public speaking has always been a struggle for me and still continues to be, this would make it hard if I ever had to present any ideas or concepts to the class. It could also present a problem if I ever had to manage a group of people and had to speak to them at the same time.I will try to better my skill at public speaking by putting myself in situations that would force me get used to similar situations.

Comments

Popular posts from this blog

Scratch Level 3 - Pong

Project page:  https://scratch.mit.edu/projects/185441294/ 1: While putting together the game, I faced a couple of problems. One of these problems was with how fast the ball started off and did not allow me to react quick enough, to fix this, I lowered the starting speed of the circle. I also found the game would take too long to get someone to score, so, I increased the rate at which the ball sped up. The coding was hard to keep track of at times, which I remedied by watching the tutorial and looking at the code often. 2: To differentiate my game from the tutorial, I first made the game a multiplayer game with two players as it was simple and allowed for more fun. I also played with the background, paddles and the circle. For the paddles, i used trampolines as it made sense with the circle bouncing around. I also used the button from the Watchmen, a graphic novel, and the background was just of a country I want to travel to. I also created a point system that allowed made the...

Blender - Mushroom

I created a mushroom in the program Blender which is based on a tutorial which can be seen  here . Making the mushroom it was necessary to make a texture that shows up as a 2D image like  this . Unfortunately, after I tried to add more of a curve to my mushroom, I overlapped UPDATE: google doc links for my texture: https://drive.google.com/file/d/1pvV1wl_wucLXwIbkilf9hS55Xozkr_94/view?usp=sharing  and .blend file: https://drive.google.com/file/d/1Z_NbJv-Yc13QFLfwofa8uZStwidvvCux/view?usp=sharing

Pixel Art

I decided to recreate the Delorean from the Back To The Future trilogy in the form of pixel art, as it was this school that honours Michael J. Fox and his donations to this school and as he stars in the movie. Making the pixel art, I used skills from last year and used an image of the modified Delorean and a picture of lines of fire that is iconic with the vehicle. Pixel Art: the images I used as inspiration: