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Showing posts from February, 2018

Indie Game: The Movie

I watched a movie of developing indie games recently, here are some general questions and answers of the film: 1. What are some of the difference between "big games" and "independent games" in terms of style/concepts and how they are made? Some of the main differences between "big games" and "independent games" include the budget, workforce size, motivation, idea "filters" and the time it takes to develop. Big games are almost always supported or created entirely by a large corporations that can allow for large budgets to make games. This results in a large work force relative to indie games. As expected by large companies, the motivation for making these large games is often to make as much profit as possible and to allow for sequels. In the film, they also comment on the idea that large corporations also have to have game ideas that are "smooth and polished", to allow for the largest audience possible. To do this, the pr

Blender - Mushroom

I created a mushroom in the program Blender which is based on a tutorial which can be seen  here . Making the mushroom it was necessary to make a texture that shows up as a 2D image like  this . Unfortunately, after I tried to add more of a curve to my mushroom, I overlapped UPDATE: google doc links for my texture: https://drive.google.com/file/d/1pvV1wl_wucLXwIbkilf9hS55Xozkr_94/view?usp=sharing  and .blend file: https://drive.google.com/file/d/1Z_NbJv-Yc13QFLfwofa8uZStwidvvCux/view?usp=sharing

Blender Game Modeling - Level 1

A maze map I made in blender recently: Google Drive game link: https://drive.google.com/file/d/1hA05ryA5ZjRbpD9jQAlROH6juRF_qpEb/view?usp=sharing Texture images used: