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Showing posts from November, 2017

Scratch Level 2 - Racing Game

https://scratch.mit.edu/projects/187306343/ 1: In programming this game, I found the game was too hard to play, specifically because of the narrow path, slow turning speeds and high movement speeds. To fix this, I made the road a little wider, increased the number of degrees turned when the correct buttons are pressed, and slow down the acceleration rate of the planes. 2: Making it based from the tutorial I watched, I changed the vehicle to a plane because ... why not? I also made it multiplayer to allow more people and make it a little more competitive. I also drew my own track to allow a more complex race than one in a round circle. Disclaimer: I was unable to fix a problem that caused the plane to face the right angle. to fix this please stop the game and press the green flag(in that order) twice.

Scratch-Intro

      <iframe allowtransparency="true" width="485" height="402" src="//scratch.mit.edu/projects/embed/185430875/?autostart=false" frameborder="0" allowfullscreen></iframe>    https://scratch.mit.edu/projects/185430875/

Kodu Pac-Man

1: My game was fairly different from the original in that the game has apples at on point each while Pac-Man has 10 each. the concept of getting as many points and "ghosts" chasing you still remained the same although I used special apples to gain more points and make it easier. 2: To make the game different I added two different power ups, I also made the map an en even square that was different from the regular square or rectangle. there is only one life for the cycle which makes it harder and is different from the original which gives you three. 3: Making the map, I had difficulty when I found that may map was too big and had too many apples which slowed the game. to fix this I had to lower the number of apples I used by a lot. I also ran into trouble when I tried to look at the map, the walls around the edges were too tall, not allowing me to have full sight of the map, which I fixed by lowering the walls. 4: When beta tested, I received feedback that my "ghos